Essay: Mason White
The Productive Surface
Une Cité Industrielle
, Tony Garnier. Aerial plan presented at the exhibit "Envois de Rome," 1914. [Images courtesy of Bracket 1: On Farming
, Actar, 2010, except as otherwise noted.]
From the legacy of high modernism, an emphasis on form, technique, function and technology has dominated the representation of surface in architecture and landscape architecture. This emphasis has perpetuated a binary interpretation of the role of the architectural surface — either form and technique driven or function and technology determined. Form privileges the expressive, a response to the question of what the surface could be; while function privileges the operational, a response to the question of what the surface should be. Certainly these hard-lined distinctions have not always been so clear, though they have organized camps of thought in 20th-century design histories and practices. Yet external to this pairing is an overlooked history of what could be called the “productive surface.” The productive surface is a constructed terrain with the ability to — simply put — yield something. In other words, it has a tangible, positive byproduct — for example, energy, or biotic or abiotic components. The productive surface depends upon an intimate understanding of context, climate and natural processes. It may operate at the scale of a building or region, or at scales between — because of its networked and scalable logic. My goal here is to reveal a 20th-century history of the productive surface, establish its key progenitors, and interpret and assess its recent resurgence. What is the productive?
Earlier considerations of the productive within architecture and landscape were firmly embedded within the functionalist camp. This is understandable, given that the primary instigators have been agriculturists, technologists, botanists, material scientists and engineers. But contemporary design ambitions, and an increased interest in critical sustainability, ecology, and biological analogies, have posited new possibilities. Taken literally, the productive surface refers to the capacity for a designed surface to generate a usable component — agriculture, renewable energy systems, water harvesting systems, et al. Much as Reyner Banham
exposed a previously suppressed lineage of environmental engineering in modern architecture, the field requires, once again, a sociological and methodological account of the impact of environmental technology on design.  Such an account is especially timely, given a contemporary design context increasingly littered with ecological metaphors, with sustainability as design justification, and with divergent understandings of the role of infrastructure. 
, Stephen Becker and Rob Holmes (mammoth
To begin this account of the productive surface, some questions: What does architecture and landscape already produce — intentionally or otherwise? And how is that component managed by design? Possible byproducts of any new construction include heat, light and waste; also shifts in air patterns, hydrology, species patterns and land value. The envelope, or outermost skin, is the principal plane of contact between a regulated interior and a fluctuating exterior. The main objective of this surface, in the case of architecture, has typically been preventive — to keep cool or warm air in or out. In landscape, the main objective has typically been to perform at the level of nature. But today the productive surface embraces a wider range of possibilities. Increasingly, design seeks to convert its very liability — an exposed surface — not only into a low-impact element but also into an economic and climatological asset. To return to a central question: How has the role of the horizontal surface — given its land uses, properties and resources — evolved toward the productive? Zoning Production
To understand the rise of the productive we need to acknowledge the blurred, yet empowering, distinction between ecological and experiential ambitions. My argument here is that the productive is an extension and evolution of sustainability — without any dubious empirical or technological determinism. In addition, to isolate a history of the productive surface, we need to understand the impact of zoning and land-use regulation upon larger urban assemblies. The rapid corporatization of land during the 1970s and '80s, and the subsequent deindustrialization of cities, are well-documented phenomena, and have provoked inventive propositions for new forms of urbanism.  But what are the origins of the industrial city?
One of the urgent goals of early 20th-century urban planning was to manage the increasing complexity and unhygienic conditions of the expanding city, and its relationship to both rapid industrialization and the resulting strains on agriculture. Leading up to the turn of the century, planners and designers including Ebenezer Howard, Patrick Geddes and Tony Garnier expounded new models of urbanism that sought to confront this difficult transition and coordinate these challenges. Geddes offered a biologist's view of urbanism, construing cities as forms of life.  Howard, trained as a stenographer, positioned the garden city as an ideal alternative to the current town form. Extending these provocations into a situated and detailed design proposition, Garnier developed the Cité Industrielle
over a period of about 15 years, finally publishing his treatise in 1918. While each of these visionaries explored the form and format of the nascent industrial city, it is Garnier’s proposition that most accurately reflects the early modern ambition to incorporate the productive amid the residential.
Influenced by the utopian socialism of Charles Fourier, the Cité Industrielle emerged within the context of early forays into regionalism.  Cité Industrielle, planned for a plateau in southeast France, incorporated residential, cultural, governmental, manufacturing and agricultural facilities into a gridded and zoned city; Garnier embraced the pre-condition of the site as both opportunity and obstruction. Unlike Ebenezer Howard’s Garden City concept, Garnier’s vision anticipated growth and evolution through an expandable linear framework. Various programs were located in dense homogenous clusters, which were strategically proximate to each other. Divided into either residential or public zones, the plan used circulation, green belts and park areas to modulate separations as required. To address the industrial component, the plan specifically called for a metallurgic factory, a silk manufacturing factory, mining, a cattle farm, abattoirs, a vineyard, and a hydroelectric station and dam. Garnier’s city was conceived and strategically programmed to absorb the productive capacities of industry for its own benefit — for the production of energy, food and a strong economy.
Garnier’s preoccupation with hygiene determined many aspects of the city’s configuration: its east-west alignment, the height of building masses, its intricate drainage systems and the separation of functions. The overall zoning strategy was intended to better facilitate future expansion, though it also espoused a separation of functions, which became increasingly common throughout the 20th-century. It might even be argued that this prompted the proliferation of segregated, enclaved urban environments — that it catalyzed the growing dominance of suburban, peri-urban, and exurban typologies. Frank Lloyd Wright would later extend and critique Garnier and others with the spatial order promoted in his suburban-utopian Broadacre City (1932-59). 
Howard, Geddes and Garnier struggled to realize their visions in their own time — which is not unusual for planners — and the subsequent course of modern planning would do little to rectify the neglect of most of the essential components of their plans. But today, the growing interest in urban agriculture, renewable energy technologies, and positive-energy developments invites a re-reading of early modern planning with regard to the productive urban surface. Resource Terrains
More than four decades after Garnier and the early regionalists, another important provocateur propelled and expanded our understanding of the interrelationships among engineering, design and the productive surface. Operating at a significantly larger scale than his predecessors, and with a predisposition to comprehensive thinking, R. Buckminster Fuller was one of the most complex figures in 20th-century architecture. His transdisciplinary focus — which led some to dismiss him as a dilettante — spurred him to pursue a holistic understanding of energy, resources and urbanization. John McHale, a stalwart supporter, described Fuller as a “phenomenon [who] lies outside the customary canons of architectural judgment.”  Two projects in his vast oeuvre stand out as particularly relevant here (notably, both have been somewhat obscured in most accounts of his work). The first is the “Profile of the Industrial Revolution”; the second is the research initiative World Design Science Decade 1965-75, which led to the study and proposition “World Game.”
Top: Buckminster Fuller, profile of the Industrial Revolution, 1946 (updated 1964). Bottom Left: Buckminster Fuller, World Game, 1972 seminar, “Food Movement — Bread Grains.” Bottom Right: Buckminster Fuller, “Energy Slaves." [Courtesy of The Estate of R. Buckminster Fuller.]
In his Profile of the Industrial Revolution
(started 1946, updated 1964), Fuller charted the discovery of 92 chemical elements, beginning in 1250 when Albertus Magnus isolated arsenic and culminating in 1961 when scientists at Lawrence Berkeley Lab synthesized lawrencium. Fuller leverages the chart as evidence that humankind is in “command of the complete inventory of building components with which the universe is structured.”  The elements occur organically and inorganically and are extracted through mining and other earth-altering techniques: in short, they are sourced from soil, water or air — farmed from the earth’s surface or atmosphere for conversion and transformation. In Fuller's scheme, biological resources are extracted for pragmatic purposes (with food or energy as the results), while elemental resources are cultivated as a result of intellectual curiosity (with scientific knowledge or materials as the result).
Fuller’s preoccupation with this kind of total inventory re-emerged in his 1961 speech to the International Union of Architects, at their VIIth Congress in London; there he argued that architecture schools must “invest the next ten years in a continuing problem of how to make the total world’s resources, which now only serve 40%, serve 100% through competent design.”  From this beginning Fuller then produced a series of documents, all under the banner of World Design Science Decade, 1965-1975. Fuller worked closely with John McHale, a sociologist and artist, to develop these ambitious documents, starting in 1963 with “Inventory of World Resources, Human Trends, and Needs.” McHale became increasingly involved in the WDSD project, and was sole author of the sixth in the series, the 1967 “The Ecological Context: Energy and Materials,” later expanded into a book. In the article and book, McHale argued that both industry and agricultural needed to be reconceived and redesigned as “ecologically operating systems rather than piecemeal aggregates of unrelated processes.”  McHale wrote that “[o]ur concern here is to more fully appraise the role of man-made systems which are also natural systems in the overall integral functioning of the system.”
Globalgaelisation, atelier eem.
The WDSD culminated in 1965 in World Game
, which was also developed in anticipation of the International and Universal Exposition — known popularly as Expo '67 — that would open soon in Montreal. The scale and ambition of Fuller's thinking is evident in his title — which to citizens of the '60s would evoke not only the latest world's fair but also the World Wars, the World Bank, the World Health Organization, etc. If Banham’s The Architecture of the Well-Tempered Environment
(1969) charted an overlooked environmental interior, then Fuller and McHale’s WDSD Documents and World Game charted an overlooked environmental exterior. Each argued for a more efficient use of resources, land and materials — and did so years before the science of climate change emerged as a vital inquiry.
Specifically, the World Game located current and potential energy sources, resources, food trade, mobility patterns and education, all at the global scale. As Fuller explained: “[A] great world logistics game [could] be played by introducing into the computers all the known inventory and whereabouts of the various metaphysical and physical resources of the earth.”  And in this way — though it would certainly be no easy undertaking — what Fuller called all “human trends, known needs and fundamental characteristics” could be calculated and mapped. According to Joachim Krausse and Claude Lichtenstein, editors of Your Private Sky
, Fuller intended World Game to operate as a piece of software that could compute, “answers to the mounting social and ecological crisis, which he had been predicting since around 1950.” 
It is significant that Fuller’s argument for thinking comprehensively about planetary resources coincided with the famous images of Earth taken from space in the era's path-breaking space exploration program — enabling a view of the whole planet never before seen. Fuller's computational inventory and the astronauts' visual documentation: each encouraged thinking at ever larger scales. They also helped to launch the back-to-the-land movement of the 1970s counterculture, as chronicled in The Whole Earth Catalog
, by Stewart Brand (an admirer of Fuller). 
360° panorama of the San Gorgonio Pass Wind Farm, San Gorgonio, California. Click image to enlarge. [Photo: Gregg M. Erickson.]
The incorporation of resources, and the industries dependent on them, into design thinking is significant in the shift from mitigative sustainability to the productive surface. The inventories underlying the World Game, for example, were meant to offer not a single solution, but rather a resources framework for possible solutions. Fuller wrote that to “accomplish the game’s objective, the resources, pathways and dwelling points around the surface of our eight-thousand-mile-diameter, spherical Spaceship Earth must be employed by the players in such a way that the world’s individual humans would each be able to exercise complete actional discretion.”  Much as aerial photography profoundly informed perceptions of the 20th-century landscape and thus influenced its uses, so today satellite imagery and Geographic Information Systems are changing 21st-century perceptions of land use and interpretation. These processes are bringing about new techniques for managing constructed surfaces, which geographer John May argues are not a type of infrastructure but instead “statistical-electrical control spaces.”  In fact, several contemporary practices and thinkers have emerged as proponents of these issues and methods.  Generative Plots
In the last decade we find increasing focus on the productive surface. Massive energy generation, water harvesting, and agribusiness projects are transforming buildings and landscapes — turning Fuller’s inventory into sites of intervention, development and generation. These new surfaces farm and harvest the environment, generating byproducts that are then integrated or distributed.
There is, for instance, the groundbreaking 2003 renovation of Ford Motors' 1,100-acre River Rouge Complex
in Dearborn, Michigan, by William McDonough + Partners, which converted the liability of the massive roof into a water harvesting system. The living roof, the largest of its kind in North America, now cleans about 10 billion gallons of water annually in what the designers call an “industrial strength” landscape. A similar intervention was completed in 2009 on the roof of the Atlantic City Convention Center
in New Jersey. 13,486 photovoltaic panels produce an average of 26 percent of the convention center’s energy. Savings from the project are estimated at $4.4 million over the next 20 years. And in addition to water and solar, there is wind farming.  For example, the San Gorgonio Pass Wind Farm, installed during the 1990s and 2000s in southern California, comprises an array of 3,218 turbine units delivering 615 MW. Combined with the Altamont Pass and Tehachapi Pass wind farms, they account for 11 percent of the wind energy generated worldwide. Approval and development of these farms was initiated as early as 1981, in response to the 1970s energy crisis, meaning that some of the turbines are now significantly out of date. A renewal project that broke ground in 2008 at Tehachapi seeks to expand the field further, with ambitions to supply power to three million homes by 2013.
Hydroponically-farmed tomato glasshouse, Thanet Earth. [Courtesy of Thanet Earth.]
Then there are propositions and implementations of agriculture and the productive surface. Eurofresh Farms
in Wilcox, Arizona — a place with no shortage of sunshine — houses some 318 acres of hydroponically grown tomatoes. In the United Kingdom, Thanet Earth
, majority-owned by Fresca Group Ltd., has recently completed phase one of a massive greenhouse project in Kent. There tomatoes, peppers and cucumbers are grown in glass houses in which everything, according to its website, is “computer controlled — from the blinds in the ceilings to the [operable] windows, the liquid feed make-up, the heating, lighting and carbon dioxide levels.” The project designers selected the site for its light levels, proximity to the national grid, high local unemployment and good transport links. Most notably, though more modest in scale, the White House installed a vegetable garden
on the South Lawn in 2009, which is the first on that site since Eleanor Roosevelt’s victory garden during World War II. In many ways, this is more telling than any industry or science development. Intended somewhat didactically — though it does provide produce for White House chef Sam Kass — the garden plots yield vegetables, fruits, herbs and honey.  And to control harmful bugs, the Presidential team deploys not pesticides but ladybugs and praying mantises. Producing Design
Productive surfaces articulate a new public realm, and with that a new public — a public characterized not by whether it is urban, suburban, or rural, but by whether it participates in the cultivation of its necessities, of its energy and food. The shift in emphasis from the "function" of Modernism to the "production" of contemporary practice can be charted through relationship of architecture to the larger environment. The productive surface yields
, making it not only responsive to its environment but indeed operational because of it. This is not a sustainability mantra so much as it is a biological one — the goal is an architecture of synthetic surfaces servicing variously scaled constructed environments, including the roof, the site, and the wider climatological and ecological territory.
The productive surface acknowledges and capitalizes on its innate potential for a seasonal or cyclical yield. It is dynamic and responsive, yet occupiable and tangible. As the history of the productive surface emerges, its key provocateurs are likely to be corporations, venture capitalists, farmers and technologists. How might the productive surface generate new economies, programs, typologies and public realms? For the architect and landscape architect, the opportunity is ripe.